Cheat List StarCraft II: Legacy of the Void Hacks And Cheats
Press ENTER to bring up the console. Enter the following codes for the desired effect. Warning: Entering cheat codes disables Achievements until you start a new game OR lode an earlier save.
terribleterribledamage – God Mode
moredotsmoredots – Free Units (no resources needed)
realmendrilldeep – 5,000 Gas
whysoserious – 5,000,000 Credits
jaynestown – Resources granted
tyuhasleftthegame – Disable victory conditions
sosayweall – Disable tech requirements
eyeofsauron – Open cutscene menu
iamironman – Upgrade Weapons, Armor and Shields by 1
overengineeredcodpiece – Plays the Level 80 Elite Tauren Chieftain (Blizzard employee band) song “Terran up the Night”
hanshotfirst – Disable Ability Cooldown
stroaksmolts – 5,000 Minerals
smoldersbolds – 5,000 Minerals and Gas
ypoonsvoicemail – Disable defeat conditions
mintmansoperator – Disable food requirements
nevergiveupneversurrender – Disable defeat conditions
reversingnazaire / basestarsprimative – Fast building
fsbcomunicacion – Fast Heal
sawnoutofmemory – Fog of War disabled
cadeasygoin – Lose the current game
lyingpect – Mission Select
furabranchery – Opensthe UNN broadcast menu
wapboinkers – Research points
cmethodfeedback – Win current game
qrotero – Disable time of day
dzmhairspring – 5000 Custom resources
= – Re-enter the last cheat
Left click any creature a few times and it will detonate.
Left click any unit a few times to hear hidden dialogue.
StarCraft II: Legacy of the Void Hacks And Cheats
StarCraft II: Legacy of the Void is a standalone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and also the third section of the StarCraft II trilogy produced by Blizzard Entertainment. The game was released on November 10, 2015.
The expansion includes additional units and multiplayer changes from Heart from the Swarm, in addition to a continuing campaign focusing on the Protoss race. The campaign concludes the Starcraft trilogy and targets Artanis as the protagonist. Blizzard launched its invite-only beta testing of the game on March 31, 2015. The beta testing closed on November 2, 2015, a week ahead of the November 10th release date.
The pre-order of the game was announced and offered for purchase on Battle.net and major game retailers on July 15, 2015. Pre-ordering the overall game granted immediate access to the multiplayer beta and a set of 3 prologue missions titled Whispers of Oblivion, which was offered to all players following the StarCraft II: Heart of the Swarm 3. update at October 6, 2015.
The single-player campaign will feature an evenly amount of missions similar to Wings of Liberty and Heart of the Swarm and will center around the Protoss character Artanis, hierarch from the Khalai Protoss. The campaign in Legacy of the Void will focus on the Protoss and conclude the events of the Starcraft II trilogy. Just like the two predeceding games, the briefing room will feature interactive exploration but this period on board a Protoss Arcship known as the Spear Of Adun. On board of your ship there’s locations that could be explored like the Bridge War, Counsil and Solar Core. Missions are accessed via a Protoss version of Hyperions ‘Star Map’ known as the Celestial Array. Artanis’ goal is usually to unify the Protoss and stand against Amon, a fallen Xel’Naga who wishes to reshape the universe within his image. Jim Raynor and Sarah Kerrigan will play smaller parts inside the story at the same time. Chris Metzen has likened the story to this of the film 300, with a small force engaging a more powerful one in a desperate last stand.
Mainly because it was done in the past Startcraft II games, new units are added for multiplayer gaming, as well as changes to existing units that had been carried over from the previous game to be able to accommodate for the new additions. However, Legacy of the Void is the first, among all StarCraft games, making major alterations to its economic system – Players now start with 12 workers instead of the usual 6 from Wings of Liberty and Heart of the Swarm, as well as half the mineral fields, both in main bases and expansions, have their value reduced, requiring players to need to expand a lot more frequently and ‘become more aggressive’, in accordance with lead developer David Kim.
The Protoss receive alterations on the Nexus’ Photon Overcharge, which can now be only cast on Pylons and no more on Nexii, but the availability and low costs of any Pylon compared to a Nexus permits multiple Photon Overcharges for defensive or offensive purposes. Also, the Chrono Boost ability cannot be cast on multiple structures, instead focuses on a single structure infinitely, though it’s limited to one per Nexus. The Oracle from Heart of the Swarm now has its Revelation and Envision abilities combined in a. As replacement for the Revelation ability, it receives the Stasis Ward ability, a mine-like ability that, when detonated, traps all units in stasis, much alike the Stasis Prison ability from the Arbiter of StarCraft: Brood War. The Tempest loses it’s ability to deal damage to ‘massive’ targets like Ultralisks or Battlecruisers, but gains a ‘Disintegrate’ ability, which fires a shot that leeches to its target and drains its health up until the target dies or the effect wears off. The Warp Prism, the trademark Protoss air transport, now has the capacity to pick up units at a longer, safe range, but still must get on denote unload any cargo or deploy its psionic field utilized to warp-in Protoss units. The Carrier now has the capability of launching interceptors at the longer range and safer distance. The Immortal loses its trademark Hardened Shields from HotS/WoL and instead receives the ‘Barrier’ ability, which mitigates damage temporarily and must be activated manually. As for new units, the Protoss receive the Adept, a Gateway/Warp Gate unit which excels against units like the Terran Marine or Zerg Hydralisk and can use ‘Psionic Transfer’, creating a psionic copy of the unit and move it anywhere and the Adept teleports towards the copy’s location when it wears out, favoring hit-and-run tactics. Another new unit will be the Disruptor, constructed from the Robotics Facility and requiring the Robotics Bay. It attacks by discharging a ball of energy which can be player-controlled and directed at the opponent, dealing massive damage. The Disruptor is reminiscent of the Protoss Reaver from Brood War for the reason that precise micromanagement is required to deliver greater damage.
The Terrans virtually remain unaltered of their macro mechanics inherited from Wings of Liberty (Meaning they may still deploy MULEs and further Supplies en masse), though alterations were done to their Factory/Starport units. Terran Medivacs can now get Siege Tanks in Siege Mode and deploy them instantly, favoring harassment tactics, while the Terran Banshee gets a speed upgrade which can be researched at a Fusion Core. The Terran Battlecruiser can now warp instantly to the location, just like the Protoss Stalker’s ‘Blink’ ability. The Reaper from Heart of the Swarm, gains a grenade-like ability that deals minimal damage, but knocks back and temporarily stuns enemy units. The Widow Mine remains unaltered, except it presently has a targeting beam whenever it fires, which is actually a further warning to opponents, as well. For new units, the Terrans have the Cyclone, a Factory-built unit that uses its missile launcher system to lock on targets and will fire at both ground and air targets while moving, similar to the Protoss Phoenix. Another new Terran unit is the Liberator which can engage aircraft with its normal area-of-effect attack, but will also deploy a powerful cannon to attack ground targets. The area for the Anti-ground weapon however, needs to be manually designated, requiring more micromanagement skills out of the Terran player.
The Zerg’s only alteration to its macro mechanics is the reduction of extra Larvae made by Queens per Hatchery, to 3 out from 4 from HotS/WoL. For units, the Swarm Host, to accommodate for your returning Brood War Lurker, no longer burrows and has it’s role altered to a ‘siege assault’ unit, able to spawn it’s Locust while moving and unburrowed. Also, with proper upgrading, Locusts could be altered to fly, favoring alternative assault tactics. The Corruptor has it’s ‘Corruption’ ability removed and substituted with ‘Caustic Spray’, which it could target ground units endlessly until they’re destroyed. The Nydus Worm is altered so that it remains invulnerable while being constructed, removing the opponent’s capacity of destroying them before completion with workers. Infestors gain ‘Aggressive Mutation’, a toned-down version of Kerrigan’s ‘Wild Mutation’ ability from the Heart of the Swarm campaign. For first time units, the Zerg have the Ravager, an evolution from Roaches (Similar to Lurkers from Hydralisks and Banelings from Zerglings) and can use a ‘Corrosive Bile’ special ability that acts like ‘focused artillery’, focusing a unique location and dealing harm to anything it hits, including air units. The Corrosive Bile can also be used to destroy Protoss Force Fields cast by Sentries, removing early/middle game advantage. Also, while the Lurker makes a return, it can also gain a range upgrade researched through the Lurker Den, an evolution of the Hydralisk Den.
See also: Plot of StarCraft II: Wings of Liberty and Plot of StarCraft II: Heart in the Swarm
Prologue: Whispers of Oblivion
A bit of time after the events of Heart of the Swarm, Zeratul searches to unravel the final component of the Xel’Naga prophecy. To find the last remaining bit of information Zeratul needs to get the place of Amon’s resurrection. To uncover this, Zeratul travels to a Terran installation where he is contacted by Praetor Talis, among Artanis’ commanders. Talis explains that Protoss are captured and experimented upon by the Terrans and requests Zeratul’s help. When arriving in the Terran controlled station, Zeratul encounters Kerrigan and her Swarm, who seek to destroy the facility. Zeratul must race Kerrigan to free the captured Protoss and acquire the location of Amon’s resurrection.
After completing his task Zeratul and Talis set off and away to the planet Atrias, where a Xel’Naga Temple is found. Before Zeratul can enter the temple however, he must fight off the Tal’Darim, led by Highlord Ma’lash himself, who communes with Amon to receive instructions. Zeratul is successful in defeating the Tal’Darim and enters the temple.
Inside he must again fight his way through Tal’Darim forces and destroy a structure known as the ‘Void Catalyst’. This structure generally seems to allow the Tal’Darim to contact Amon and use its energies to empower them. After the Void Catalyst is destroyed by Zeratul, he or she is contacted by what appears to be Tassadar in spirit form, who instructs Zeratul to find the keystone. Shortly after this, Amon himself uses special shadowy versions of Tal’Darim units to avoid Zeratul. Talis grants Zeratul just lots of time to escape Amon’s grip, but at the cost of herself and her forces.
With the last fragment from the prophecy fulfilled, Zeratul sets off to warn Artanis about his findings.
Legacy of the Void Campaign
Artanis leads the Protoss armada inside an invasion of the Zerg-infested homeworld of Aiur, abandoned because the Brood War six years earlier; Zeratul arrives to warn Artanis of Amon’s return, nevertheless the invasion proceeds regardless. Amon awakens on Aiur and takes charge of the majority of the Protoss race throughout the Khala, the telepathic bond that unites all emotions for the Khalai faction of the Protoss. Only Zeratul along with the Nerazim, the Dark Templar, are immune due to their insufficient connection to the Khala. Zeratul and the Nerazim proceed to save as many Khalai as they can by severing their nerve chords, which connect them to the Khala. Artanis succumbs to Amon’s control, and attacks Zeratul, who tries to cut off Artanis’s nerve chords without harming him. In his final strike, Zeratul severs Artanis’s nerve cords, releasing him from Amon’s mind-control, but suffers a mortal wound. As Zeratul dies from Artanis’s strike, he urges the Hierarch to combat Amon by going to the planet Korhal to recover the Xel’Naga Keystone – the artifact used to deinfest Sarah Kerrigan and free her from Amon’s control. To be able to expedite his mission, Artanis activates the original vessel, the Spear of Adun, to provide as his command ship while evacuating the Protoss who have escaped Amon’s control. In the meantime, Amon’s forces within all three races, along with hybrids and beings from the Void, begin to wage war to be able to extinguish all life in the sector. On Korhal, Artanis intervenes by aiding Jim Raynor and Emperor Valerian Mengsk in defending our planet from Amon’s terran faction, the Moebius Foundation, before retrieving the artifact. In the Dark Templar homeworld, Shakuras, the warpgate connecting our planet to Aiur has opened and allowed Amon’s forces to overwhelm the planet. Upon arrival, Artanis helps Matriarch Vorazun, Raszagal’s daughter, evacuate the rest of the Dark Templar kind before obliterating the planet so that you can deny Amon control of it. With the Protoss military understaffed, Artanis undertakes numerous missions to help rebuild the Protoss armada, recovering a copy of Fenix’s consciousness in a mechanical Purifier body in the process.
Utilizing data from your keystone, Artanis is sent to the Xel’Naga homeworld of Ulnar, a planetary-sized temple-like structure hidden within a rift which the Protoss believed could not sustain life. Upon reaching the interior templegrounds, Artanis enters right into a reluctant alliance with Kerrigan, after learning that she also fights Amon. During their investigation, Artanis and Kerrigan learn of the Xel’Naga’s origins. The Xel’Naga are powerful beings who originate from the Void and are accountable for the creation of life in each universe. The Xel’Naga are accountable for maintaining an Infinite Cycle, an event through which two destined races, one with purity of form, and one with purity of essence, are going to meet the Xel’Naga and ultimately become Xel’Naga themselves. Artanis and Kerrigan find the Xel’Naga dead, slain by Amon and his forces; they are ambushed, only to be narrowly rescued by Alarak, a renegade leader of Amon’s Protoss faction, the Tal’Darim. To avoid further Tal’Darim Protoss from joining Amon, Artanis helps Alarak complete the latter’s ritual to overthrow the leadership of the faction. At the facility on the forest world of Endion, Artanis awakens the ancient Purifiers, mechanical soldiers produced from the preserved minds of legendary Protoss warriors. Created in olden days, they were deactivated by the Conclave once the former rebelled over being treated as easy tools instead of as equals. With the help of Fenix, Artanis is able to placate their bitterness and convince them to join his forces.
With the Protoss armada remade whole, Artanis stages another invasion into Aiur. After destroying Amon’s host body, Artanis is successful in trapping Amon’s conscious within the Keystone. Nonetheless it is barely able to restrain him. With the brainwashed Khalai Protoss temporarily freed from Amon’s mind control, Artanis urges them severing their nerve chords to disconnect themselves in the Khala and deny Amon’s conscience an anchor in real space. While reluctant, the Khalai proceed to do so and with that, Amon is banished into the Void. With Aiur reclaimed along with the Protoss unified under the Daelaam, the Protoss begin to rebuild, ushering a brand new age of prosperity and peace on their home planet.
Epilogue: Into the Void
During the Protoss’s moment of celebration, Kerrigan sends a psionic call to Raynor and Artanis, directing them back to Ulnar as a staging ground for an invasion from the Void along with permanently ending Amon’s threat. The combined Terran/Zerg/Protoss armada successfully breaches Amon’s first line of defense, and Alexei Stukov, the Zerg-infested former vice admiral of the UED, kills a resurrected Duran/Narud, revealed to become a Xel’Naga himself, in retaliation for Duran killing Stukov on Braxis during the Brood War. As you go along, they release an imprisoned Xel’Naga being named Ouros. Upon Ouros’ release, the 3 heroes learn he was the one who was using Tassadar’s visage to help them which that in order to maintain the Infinite Cycle, a fellow Xel’Naga has to kill Amon. Only Kerrigan at that point has the capability of surviving such an ascension. After merging with Ouros’ essence, Kerrigan gets to be a Xel’Naga. Using the joint armada, Kerrigan kills Amon, ordering the remainder armies to flee as her final attack creates a psychic backlash in the Void.
Two years after Kerrigan’s victory over Amon, Emperor Valerian Mengsk and Admiral Matthew Horner have ushered the Terran Dominion into an age of peace and prosperity. Negotiations using the unified Protoss are making progress and the two races tend to be at peace. Raynor reunites and leaves Mar Sara with Kerrigan, who has been restored to her human form. He leaves behind his badge, setting aside the final piece of his troubled past, and it is never seen again. Meanwhile, Alarak has declined to take a permanent alliance with the Daelaam, but allows any Tal’Darim a single opportunity to join them before leaving to find a new homeworld. The Zerg, now under their new queen Zagara, have aggressively reclaimed Char and also the surrounding systems as their new homeworld. As peace gradually settles, life unexpectedly blooms on previously barren and ravaged worlds in the sector.
Post Legacy Of The Void
At BlizzCon 2015 through the “Future of Starcraft 2” presentation it was stated that Blizzard will release additional mission packs to keep players engaged with Starcraft 2. The first pack to be released is called Nova Covert Ops. It will center around the character Nova. The mission pack has a target release for June 2016.
The development of StarCraft II was announced on May 19, 2007, with the Blizzard Worldwide Invitational in Seoul, South Korea. At the June 2008 Blizzard Worldwide Invitational, Blizzard Executive V . P . Rob Pardo said that StarCraft II would be to be released as a trilogy of games, starting with Wings of Liberty, focused on the Terrans, combined with Heart of your Swarm, revolving around the Zerg, and finally Legacy of the Void, devoted to the Protoss. Blizzard’s storyboard team was already focusing on Heart in the Swarm during early 2010 while Wings of Liberty??’?s game play was refined.
Little to no development was entering Legacy of your Void since 2008. Work had started on Legacy of the Void story, scripts and missions by March 2013, as Heart in the Swarm neared release. Dustin Browder, the video game director of StarCraft II, stated that “we will certainly do our best to minimize the time between expansions”, while noting that “efficient and quick game development will not be something we certainly have traditionally been great at.” By February 2013, James Waugh is in the role of lead writer on Legacy of the Void.
By August 2013, the story for Legacy of your Void was written, most of the cinematics were completed, and voice actors were in the studio recording dialogue for the game. Dustin Browder announced in November 2013 he was satisfied with the game’s story, but felt the missions and campaign mechanics needed more work, so they are “feel” like Protoss missions.
In November 2014, Blizzard released additional information for the game. Rather than earlier information, the expansion won’t require the original game, and are released as being a stand-alone expansion. Blizzard also announced the new cooperative game play modes Archon Mode, and Allied Commander. Additionally, new units and unit redesigns for the multiplayer part of the game were showcased. The beta testing started on March 31, 2015 and ended on November 2, 2015. On September 13, 2015 at the WCS Season 3 finals in Kraków, Blizzard announced that the release date will be November 10, 2015.
On June 16, 2015 at E3, Blizzard announced the upcoming release of a prologue to Legacy of the Void titled Whispers of Oblivion made up of 3 missions. The prologue is available to anyone who pre-purchases the game. Right after the October 6, 2015 update to Heart of the Swarm, it was made available to all players. The mini-series is intended to bridge the storyline between Heart of the Swarm and Legacy of the Void.
On October 13, 2015, Blizzard announced a free digital prequel comic with Artanis being the protagonist. Titled Artanis: Sacrifice, the comic was created by Matt Burns and James Waugh and illustrated by Edouard Guiton and Emanuele Tenderini. It was released on October 20, 2015.